Designing a Gamification on an IoT Integrated Mobile-Based Application using Marczewski’s Gamification Framework: An Overview

  • Emil R. Kaburuan, Nico Leonardi, Gunawan Wang

Abstract

Society nowadays is getting more individual. It is getting hard to get to know new people in the environment, especially in the rural areas. There is a concern that society in the future will get colder and apathetic. In this paper, the author wants to share an idea to warm the society by using gamification and integration with IoT. Both tools will be used to enhance a fun and better society with a lot of other advantages such as health, happiness, and others. Gamification is used to direct a change for people who use the application to have wider social reach in fun ways with the help of gamification. IoT is used to make a different and new user experience to make a better engagement for people to use the application.

Published
2020-05-28
How to Cite
Emil R. Kaburuan, Nico Leonardi, Gunawan Wang. (2020). Designing a Gamification on an IoT Integrated Mobile-Based Application using Marczewski’s Gamification Framework: An Overview. International Journal of Control and Automation, 13(4), 809 - 814. Retrieved from http://sersc.org/journals/index.php/IJCA/article/view/18877
Section
Articles