Scene Creation Using EEG Brain Signals Recorded In Virtual Reality
We present an approach to tackle the problem of spontaneous EEG noise generated while recording EEG signals in normal circumstances and analyse its effectiveness in this paper while further building upon this by implementing a communication system using the BCI targeted for people suffering from partial paralysis or brain damage. It is aimed to be an independent communication system, providing patients who are unable to communicate their thought efficiently a means to do so more freely and creatively using the BCI and it’s functionalities by creating a Speller as well as a content creation tool. We experiment with using Virtual Reality to create a controlled environment for recording the EEG signals. We then analyse both the recorded signals and check if the use of virtual reality results in less noisy data corresponding to less amount of spontaneous EEG.