Gamification of School Education Using Mobile Apps

  • Krisananda Kosim, Hermawan Lonardi, Sukma Wijaya, Emil R. Kaburuan, Gunawan Wang, Sfenrianto

Abstract

Gamification has become one of the most notable technological developments for human engagement. Gamification of education is expected to increase learners’ engagement, which in turn increases learning achievement. Some institute use mobile app and computer games to help student understanding subject in easy and entertaining way. But the problem is many students still won’t use the apps since it requires to pay big amount of money for every grade, and computer games is only help few when student in school. Author propose a school application that contain all information about student and assignment that make student experience the challenge and fun as they play mobile games.

Published
2020-05-18
How to Cite
Krisananda Kosim, Hermawan Lonardi, Sukma Wijaya, Emil R. Kaburuan, Gunawan Wang, Sfenrianto. (2020). Gamification of School Education Using Mobile Apps. International Journal of Control and Automation, 13(4), 422 - 426. Retrieved from https://sersc.org/journals/index.php/IJCA/article/view/16458
Section
Articles