1.
Prasad K. D. V., M. Mruthyanjaya Rao. Can Gamification Intervention Improve Engagement, Performance Efficiency Of Workforce – A Case Study With Information Technology Sector. IJAST [Internet]. 2020Mar.30 [cited 2025Jan.19];29(3):13550 -. Available from: https://sersc.org/journals/index.php/IJAST/article/view/31558