A REVIEW ON DEVELOPMENT OF 3D ADVENTUROUS SERIOUS GAME: THE SEASONAL RUN

  • Nithiyaa Muniandy, Sathya Manoharan, Kohilah Miundy

Abstract

Gaming industry is a boosting phenomenon and the focus of games has grown from entertainment
to serious learning. Previously, tremendous amount of games were produced with the focus on
adventure, action-adventure, role-play, racing, multiplayer, casual play and many more. However,
current trend in gaming world has transformed the action or adventure game to an immersive
educational game, which include pedagogical aspect to enable learning process during the play. This
paper discusses on the development of three-dimensional (3D) adventurous serious game called
Seasonal Run using Unity Game Engine by a group of students. The game was developed based on
phases available on the traditional Game Development Life Cycle (GDLC) namely, initiation, preproduction, production, alpha testing and beta testing and finally to release but each development
phases has been refined with detailed context to simplify the game production. This guideline method
able to produce a wholesome game with interesting features of adventure game such as exciting
storyline, fun and realism, unceasing challenge, immediate and useful rewards, target to achieve, replayability and also include some serious game elements such as engaged learning, knowledge
through experience and problem solving skills. After the deployment, a prototype framework was
developed to differentiate educational and entertainment module.

Published
2020-04-13
How to Cite
Nithiyaa Muniandy, Sathya Manoharan, Kohilah Miundy. (2020). A REVIEW ON DEVELOPMENT OF 3D ADVENTUROUS SERIOUS GAME: THE SEASONAL RUN. International Journal of Advanced Science and Technology, 29(7s), 1821-1830. Retrieved from https://sersc.org/journals/index.php/IJAST/article/view/12237