Virtual Reality Gaming in Hospitals for Paediatric Units

  • Sudip Ray, Tanmayee Shivaji Puntambekar, Dyuti Ravisankar


Scientists had begun investigating the possibility of using virtual reality in the field of medicine as a form of therapy for pain since the late 19th century but the size of the equipment and cost could not make it popular among the people. In studies that have been conducted, it has been proven by using virtual reality; a significant decrease of dependency for patients towards opioids (once their medical procedures are completed) also helped them overcome their preconceived phobias and fears during the procedure.

Anxiety separation is the root cause for the fear that stems in a majority of children either in a hospital or a clinic setup, along with the fear of the unknown which increases in such a situation. The patients in the paediatric unit can be completely removed from the stress inducing atmosphere of hospitals; and instead they will be transported to another place all together through the virtual reality experience. This keeps them preoccupied while waiting as well as receiving their procedures in the hospital. This research was conducted on children below the age of eighteen and the data collected was analysed through triangulation method with grounded theory approach. In today’s scenario, virtual reality gaming is currently used in many hospitals internationally and is slowly making its way into India through healthcare. This research paper intends to explore how through virtual reality gaming, it ­helps distract children before, during and after medical procedures, which elevates the entire hospital experience for them. Also, it helps utilize the amount of doctor – patient interaction more efficiently, without wasting any time.