TY - JOUR AU - Krisananda Kosim, Hermawan Lonardi, Sukma Wijaya, Emil R. Kaburuan, Gunawan Wang, Sfenrianto, PY - 2020/05/18 Y2 - 2024/03/29 TI - Gamification of School Education Using Mobile Apps JF - International Journal of Control and Automation JA - IJCA VL - 13 IS - 4 SE - Articles DO - UR - http://sersc.org/journals/index.php/IJCA/article/view/16458 SP - 422 - 426 AB - Gamification has become one of the most notable technological developments for human engagement. Gamification of education is expected to increase learners’ engagement, which in turn increases learning achievement. Some institute use mobile app and computer games to help student understanding subject in easy and entertaining way. But the problem is many students still won’t use the apps since it requires to pay big amount of money for every grade, and computer games is only help few when student in school. Author propose a school application that contain all information about student and assignment that make student experience the challenge and fun as they play mobile games. ER -