TY - JOUR AU - Herman, Eba Mukti Prabowo, Emil R. Kaburuan, Gunawan Wang, PY - 2020/05/18 Y2 - 2024/03/29 TI - Gamification Concept in Learning English with a Web Application JF - International Journal of Control and Automation JA - IJCA VL - 13 IS - 4 SE - Articles DO - UR - http://sersc.org/journals/index.php/IJCA/article/view/16448 SP - 326 - 333 AB - Language learning is a communication skill in various communication contexts. Learning English is essentially learning communication. Therefore, language learning is directed to improve the learner's ability to communicate, whether oral or written. The most basic and most necessary language elements are vocabulary, pronunciation, simple grammar, and simple conversation. At present, learning English is growing up with rapid advances in technology. The concept of gamification be applied to Learn English with a website application in order that learning more interesting and fun. Design of gamified system will use Marczewski’s Gamification Framework. Framework which has a user types the learning and personal development needs. Game mechanics of this user types such as levels, challenges, and rewards can supports user of gamified system in achieving goals. Tests have shown successes of applied the framework Marczewski of user functional requirements. ER -