GAME COMPLETENCE AS THE PROCESS OF PROFESSIONAL COMPETITION ON THE PROFESSIONAL EDUCATION TEACHER
Abstract
The article presents the content of the game, its structure, and the possibilities for learning disciplines as a result of the training of future vocational education teachers in higher education institutions to use gaming technology, which is one of the most modern teaching technologies. The role and role of gaming technologies in the preparation of future vocational education teachers with a competent approach is described. The benefits of integrating gaming technology with other technologies in the learning process, as well as the benefits of other game learning techniques based on game technology, have been described.