Garbage Sorting Games, DIFMOL, and ILMIZI: Technology Innovation for Environmental Learning of Disaster Mitigation
Learning media based on the technology needed by the teacher to help deliver a concept, especially in disaster mitigation topics on environmental learning. This study aimed to measure the influence of using garbage sorting games with guided inquiry learning Methods on cognitive abilities of early childhood, then analysis of Disaster Mitigation of Flood Based on Online Learning (DIFMOL) and ILMIZI model to support disaster mitigation learning process. The method used mixed method, experimental and descriptive. The experiment used in this study was a one-group pretest-posttest design. The descriptive method used for analyzed DIFMOL and ILMIZI model. The results of the t-test (paired samples t-test) of pretest and post-test values of sorting waste by children showed sig. value .000 (Sig. 2-tailed). The results showed that was a significant difference in garbage sorting games on the cognitive abilities of early childhood. Analyzed result of DIFMOL and ILMIZI model showed that was model suitable for use in disaster mitigation learning. The innovation of learning based on technology was important for environmental learning in the 21st century. The conclusion of this study was a significant effect for use garbage sorting games, DIFMOL and ILMIZI was suitable for use in disaster mitigation learning.
Keywords: DIFMOL, garbage sorting game, ILMIZI