Application of Design Thinking in Designing History Instructional Media for High School Students
Design thinking as a mindset, methodology, and work tools has given a new color in the world of education, especially in the innovation of instructional media development. An application of 5 stages in the design thinking that consists of empathizing, define, ideate, prototype, and test is able to identify the learning problems experienced by high school students so that the development of instructional media is relevant to the learning problems. This study aims to design a prototype of instructional media especially on historical subjects that are designed relevant to various problems experienced by high school students when learning history. From the problem identification to the process of obtaining the right solution that can be solved with the use of instructional media entirely done with design thinking. The end result of this research is a prototype of history instructional media which is tested by the Guerrilla method as the solution of various learning problems experienced by high school students when learning the history.