English Game Education Application with Mobile Learning for Childhood

  • Dony Novaliendry, Supratman Zakir, Yeka Hendriyani, Titi Sriwahyuni, Resmi Darni

Abstract

 Educational games are learning activities carried out while playing. The educational game has the purpose of entertaining and can hone and make the brain more active. Compared to learning, children are more able to apply arithmetic by learning while playing. Play and children are an integral unit. In childhood, the ability to capture learning is very high, and the ability to remember will also be higher. Factors that make it difficult for children to read and recognize objects and colours around them, usually they are less interested in the media used. Early childhood follows the rhythm of its development. In old age, language development is significant because in early childhood is a sensitive period for children. English is the international language. English in children begins by introducing vocabulary that is closest to the child, which aims to make it easier for children to remember. One way to maximize the power of capturing is to provide fun learning by involving learning by playing. This research produced an English language education game application based on cellular knowledge. In this application, there are educational and play features. The pedagogical feature gives an attractive appearance and produces sound from the lessons available. The game features available guessing games, guessing sounds and puzzles. Making English educational game applications aims to teach children English vocabulary and make children not bored with learning

Published
2020-04-30
How to Cite
Dony Novaliendry, Supratman Zakir, Yeka Hendriyani, Titi Sriwahyuni, Resmi Darni. (2020). English Game Education Application with Mobile Learning for Childhood. International Journal of Advanced Science and Technology, 29(06), 1862 - 1868. Retrieved from http://sersc.org/journals/index.php/IJAST/article/view/12889